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Acest material va prezinta cat de simplu este sa creezi imagini
fotorealiste cu ajutorul programului “KitchenDraw”.
Daca doriti sa creati in mod constant imagini fotorealiste, puteti
personaliza in asa fel bara de pictograme
astfel incat cele doua pictograme dedicate acestei operatiuni ( si
) sa apara
in bara.
1.Caracteristicile "Fotorealismului"
In comparatie cu perspectiva realista, functia fotorealism mai include:
- Punctual
light sources (electric bulbs) and spots or projectors,
- Soft shadows,
- Transparent
and reflective surfaces,
- The smoothing
of curved forms.
2.
Definirea luminozitatii unui proiect
Soft shadows,
smoothing of the curved forms as well as the effects of transparency
or reflexion are managed automatically by the photorealism engine.
You do not have anything to do to benefit from these new possibilities.
You can also
let KitchenDraw carry out the lighting of the scene. You just have
to configure the Photorealism dialog box. This dialog
box appears when you choose Setup | Graphic | Final Photorealism.
If the "Automatic lights" check box in the Lighting area
is checked, KitchenDraw automatically places a punctual light source
in the center of the scene during the calculation of a photorealist
image.
If the "Dimming" check box is checked, KitchenDraw automatically
attenuates the light and the contrast of the default directional
light source in order to compensate for the light contribution from
the punctual light source in photorealism mode.
Although the
automatic lighting carried out by KitchenDraw generally gives good
results, you may wish to control the lighting of the scene completely.
Indeed, high quality photorealistic images are often the fruit of
elaborate lighting.
If desired, start by unchecking the "Automatic lights" and "Dimming"
boxes of the Photorealism dialog box mentioned previously
in order to inhibit the automatic lighting process.
By default,
a scene has only one light source ; the "directional" light source
which you can set up in the View | Light source dialog box.
This light source is represented in the same way in "photorealism"
mode. But in this mode, it is also possible to represent punctual
light sources (electric bulbs) or spots. These lights bring a more
realistic lighting to the scene thanks to the colour gradations
that they generate on the objects.
Here are some basic rules to observe to obtain an optimum lighting:
- Lower the
directionnal light and contrast (compared to the values which
give good result in simple realistic perspective). Indeed, if
punctual light sources and spots are added to the scene, you must
decrease the contribution of the directional light source to avoid
over-exposure. In the View | Light source dialog box you
should set the "light" between 20 and 40 and the "contrast" between
10 and 20.
- Add one or
more punctual light sources. These light sources are objects present
in the final section of the @BASIC FORMS catalog. We advise you
to place one punctual light source for every 9 m² surfaces.
Thus, only one punctual light source is enough for a standard
size room. A room of 6 x 3 meters requires two punctual light
sources.
- Notice that
KitchenDraw places automatically a projector behind each window
or French window of the scene in order to simulate the sunlight.
By default, this projector is facing the wall but it is possible
to direct it differently so that the lights and shadows on the
walls and on the cabinets are as realistic as possible. To do
that, select the window or the French window in question and choose
Object | Components. In the list of components which appears
then, check "Sun lighting on the left" or "Sun lighting on the
right" according to the desired effect.
If you are looking
for an optimum result, you will probably have to increase or decrease
the power of one or more light sources. That is done simply by selecting
the required light sources and changing their color in the Object
| Attributes dialog box.
Once in the Color dialog box you can adjust the
power of the lamp with the vertical cursor located on the right
which acts on the "light" parameter ; you can also change the color
of the lamp to obtain special lighting effects.
Take care to choose relatively dark colors for the light sources
in order to avoid over-exposing the views.
3.
Vizualizarea proiectului in perspectiva fotorealista rapida
- Choose View | Quick
photorealistic perspective, or click on the
icon.
The calculation of the image
can last a few tens of seconds and you can stop it while pressing
on the ESCAPE key.
It is advised to use this type of perspective when altering the
lighting of the scene.
4.
Vizualizarea proiectului in perspectiva fotorealista finala
- Choose View | Final
photorealistic perspective, or click on the
icon.
The
calculation of the image can last a few minutes
and you can stop it while pressing on the ESCAPE key.
Its quality level (effects, antialiasing) can be chosen in the dialog
box accessible with the Setup | Graphic | Final Photorealism
command (please refer to the section To
define the quality of the final photorealistic perspectives
for more details); it is higher in quality than a quick photorealistic
perspective.
You can run this type
of perspective at the end of the project, to show the final result
to the customer or before printing the final image.
5.
Tiparirea perspectivei fotorealiste afisate pe ecran
- Choose File | Print,
or click on the
icon (as for any other view mode).
A
dialog box then appears on the screen to setup the resolution of
the image on the printer, i.e. the number of points (or pixels)
horizontally and vertically. The higher the resolution, the clearer
the image. Increasing the resolution also reduces the aliasing effect.
On the other hand, an increase in the resolution results in a significant
increase in the computing time.
In this dialog box you have
the choice between a resolution that is a multiple of the screen
resolution, or a specific resolution which you indicate in pixels
in the "Horizontal" and "Vertical" text areas.
The choice of a specific resolution corresponds to particular cases:
imperative control of the number of pixels, very high resolution
(large size outputs) or very low resolution.
The "x1" screen resolution
is best because the impression starts very quickly, the calculation
of the image having already been carried out for the image displayed
on the screen.
On the other hand, if your print outputs require a higher resolution
than the screen resolution, choose "x1,5", "x2" or "x3". However
these choices involve the calculation of a new image and that this
calculation will be longer than the screen image one. For example,
the choice "x3" will produce an image with 9 times more pixels than
the screen image.
Click on the " Set default
" button if you want your new choices selected by default for future
print outputs.
6.
Exportul perspectivei fotorealiste
- Choose File | Export
| Image (.BMP, .JPG).
A dialog box then appears
on the screen to define the name and the destination directory of
the generated file. The " Bitmap " file format can be .BMP (Windows
uncompressed 24 bits format) or .JPG (JPEG compressed format).
We recommend this last format which is definitely less greedy in
memory, even if it degrades a little bit the image quality.
When you validate
this dialog box, another dialog box appears on the screen to define
the resolution of the image to be exported. This dialog box is the
same as that which appears when printing. Please refer to the
preceding section to get more details about this dialog box.
7.
Definirea perspectivei fotorealiste finale
- Choose Setup | Graphic
| Final photorealism.
A dialog box
then appears on the screen to allow you to disable certain time
consuming processes.
The "Reflexion" check box allows you to activate or not the reflective
surfaces process.
The antialiasing radio buttons allows you to choose the type of
antialiasing level. Antialiasing is recommended to obtain images
of good quality. However, you can be satisfied with the "High quality"
level if you find that the time to calculate the final photorealistic
perspective is too long.
The settings
of the shadows (attenuation and edges softness) applies equally
to the quick photorealistic perspective as to the final photorealistic
perspective; it does not have any influence over the computing time
The "Lighting"
area lets you activate the automatic calculation of the scene lighting
as seen in section 2 of this document.
8.
Sfaturi Practice
- Folositi
perspectivele realiste in timpul proiectarii.
- Dupa incheierea
proiectului folositi perspectiva fotorealista rapida pentru testarea
si fixarea luminozitatii. Va sfatuim sa reduceti marimea proiectului/scenei
si chiar a ferestrei programului in timpul verificarilor.
- Daca placa
video a computer-ului dumneavoastra permite, folositi o rezolutie
cat mai mare (1024x768 sau 1200x1024). Perspectiva fotorealista
finala va putea fi tiparita astfel mai repede la selectarea unui
numar de pixeli "x1". Configurati programul KitchenDraw astfel
incat sa ocupe toata suprafata folosibila a ecranului folosind
comanda: Setup | Graphic | Final Photorealism.
KitchenDraw 
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