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Cum sa amplasezi succesiuni de pereti?    
Cum sa asezi placile de gresie/faianta?    
Cum sa personalizezi bara de pictograme?    
Cum sa definesti preturile de achizitie si cele de vanzare?    
Cum sa definesti pretul initial de vanzare ale articolelor?    
Cum sa introduci preturile in catalogul generic?    
Cum sa modifici pretul de vanzare si sa acorzi reducerile de pret?    
Cum sa exploatezi listele de debitare si factura materialelor?    
Cum sa transferi proiecte intre mai multe calculatoare?    
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ATENTIE! Aceast sectiune este incurs de traducere!

Cum sa amplasezi succesiuni de pereti?

  1. Selecteaza vedere de sus (top view),
  2. Alege Place | Walls, sau click pe pictograma , sau apasa tasta F5.
    Cursorul se va schimba atunci intr-un mic patrat.
  3. Click pe punctul de pornire al primului sau ultimului perete care urmeaza a fi asezat.
    Fereastra cu parametrii peretilor va aparea in zona de lucru a programului si un “punct magnetic” conecteaza cursorul mouse-ului pentru primul element/punct al peretului.

    ObservatiApasa tasta ALT daca doresti ca peretele sa fie sub alte unghiuri decat cele de 90 sau 45 de grade.
  4. Selecteza elementul/punctul final al peretului,

    - sau -
    • Introdu lungimea peretului (aratata in fereastra de parametrii a peretilor),
    • Muta cursorul in directia peretului,
    • Apasa tasta ENTER pentru confirmare.

    - sau -
    • Introdu lungimea peretului,
    • Apasa tast TAB ,
    • Introdu masura unghiului interior intre noul perete si cel anterior,
    • Apasa tasta ENTER pentru confirmare.
      Noua imagine a peretului este apoi desenata.
  5. Repeta pasul 5 pentru toti peretii din succesiunea dorita
  6. Apasa tasta ESCAPE pentru a opri succesiunea,

    - sau -
    Apasa din nou selectand ultimul punct al peretului.

    Fereastra Walls reapare din nou pe monitor.
  7. Introdu grosimea si inaltimea fiecarui peretel,
  8. Click pe butonul "OK" sau apasa tasta ENTER pentru confirmare.

Cum sa asezi placile de gresie/faianta?

Pentru a le aseza una cate una:

  1. Alege "Top view" pentru placare pardosea sau "Elevation" pentru placare pereti.
  2. Din meniul catalogului, alege tipul de placa care urmeaza a fi asamblat.
  3. Dimensiunile pot fi schimbate din zonele de introducere valori "W" sau "D".
  4. Click in zona de previzualizare si pune placa in zona dorita.
    Daca doresti ca placa sa se pozitioneze automat fata de o placa deja existenta in proiect, suprapune placa dorita peste una de referinta.
  5. Elibereaza butonul stang al mouse-ului.

N.B. – Foloseste functia Object Duplication (Duplicare obiecte) daca ai mai multe placi de asamblat manual.

Pentru a le azeza in cadrul unei sau mai multe sabloane/forme prestabilite:

  1. Alege "Top view" pentru placare pardosea sau "Elevation" pentru placare pereti.
  2. Creaza zona care urmeaza a fi placata in una sau mai multea sabloane (Click aici pentru informatii detailate despre sabloane).
  3. Pozitia si orientarea placilor este verificata cu echerul. De fapt, pozitionezi si orientezi unghiul echerului dupa una din placile pe care doresti sa o asamblezi. (Click aici sa inveti cum sa manuiesti echerul).

    N.B. - Daca zona selectata nu este vizibila, placile vor fi orientate dupa forma primelor placi asamblate, pozitionate relativ la fel.
  4. Din meniul catalogului alege tipul de placa pe care doresti sa o asezi.
  5. Dimensiunile placilor pot fi schimbate din zonele de introducere valori "W" sau "D".
  6. Confirma dand click pe butonul "Place now" sau apasand tasta ENTER, sau tragand si asezand placa in una din formele/zonele alese.

    N.B. - Daca confirmi prin tragere si asezare a placii, acestea vor fi pozitionate si orientate relativ dupa schita.)

Pentru asamblare automata a placilor:

  1. Alege "Top view".
  2. Deseneaza una sau mai multe forme de-a lungul peretilor sau a obiectelor pe care doresti sa le acoperi cu placi de faianta sau gresie. Acestea de fapt sunt punctele de referinta care reprezinta “stalpul” de sustinere a planului de asezare a placilor.

    N.B. - Primul punct al zonei destinate placarii, este si punctul de referinta de pornire pentru intreaga zona ce urmeaza a fi placata.
  3. Selecteaza din meniu Scene | Automatic Tiling.
  4. Apasa pe butonul "Add above".
  5. Din meniul catalogului, selecteaza modeului de placa pe care-l doresti.
  6. Dimensiunile placilor pot fi schimbate din zonele de introducere valori "W" sau "D".
  7. Pentru a pozitiona placile diagonal sau sub un unghi de 90° aproximativ cum sunt aratate in zona de previzualizare, intra in meniul Automatic Tiling si selecteaza optiunea dorita din coloana "Angle". Optiunea “Hori.”indica ca pozitionarea placilor va fi orizontala.
  8. Aseaza tipul de placa selectat in sirul de placi dorit, apasand pe butonul ”Place now” din meniul catalogului sau tragand si asezand placa din zona de previzualizare a acestuia direct in zona selectata.
  9. Defineste pozitia si inaltimea sirulului de placi. Pot fi folosite trei metode:
    • Stabileste partea superioara si partea inferioara a sirului de placi;
    • Stabilieste partea inferioara si inaltimea a sirului de placi (sau numarul placilor);
    • Stabileste partea superioara si inaltimea a sirului de placi (sau numarul placilor).
  10. Defineste cu ajutorul optiunii “Ref.” daca toate placile sunt asezate la baza sau in partea superioara al sirului de placi (aceasta optiune este folositoare in cazul in care nu este un numar complet de placi in cadrul sirului).
  11. Repeta etapele 4 si 10 pentru fiecare sir de placi.
  12. Confirma placarea dand click pe butonul "Place now" sau apasand tasta ENTER.

Daca suprafata ce urmeaza a fi placata contine deja placi de gresie sau faianta, acestea sunt indepartate automat.

Cum sa personalizezi bara de pictograme?

  1. Dublu click cu butonul din stanga al mouse-ului pe bara de pictograme care nu este acoperita de o alta pictograma. Va aparea un meniu de configurare.
  2. Pentru a adauga o pictograma alege pictograma ce urmeaza a fi adaugata din zona cu pictograme disponibile "Available buttons", selecteza pictograma dinaintea careia doresti sa plasezi noua pictograma in zona cu pictograme deja existente in bara "Current toolbar buttons", si executa un click pe butonul "Add".

    Pentru a indeparta o pictograma selecteaza pictograma ce urmeaza a fi indepartata din zona de pictograme deja existente in bara "Current toolbar buttons", si executa un click pe buttonul "Remove".

    Pentru a muta o pictograma selecteaza pictograma ce urmeaza a fi mutata din zona de pictograme deja existente in bara "Current toolbar buttons", si executa click pe butoanele "Up" sau "Down" atat timp cat considerati necesar.

Cum sa definesti preturile de achizitie si cele de vanzare?

Pentru cataloagele in care Preturile de achizitie nu contin TVA, the Selling Price (SP) of an item is given by multiplying the Catalog Price (CP) by the Point Value (PV),
and then by:

  • either the Sales Coefficient Before Tax (SCBT)
    to change from the Purchase Price Before Tax
    to the Selling Price before tax,
  • or by the Sales Coefficient Inclusive of VAT [with tax] (SCWT)
    to change from the Purchase Price Before Tax
    to the Selling Price inclusive of VAT.
    The Basic Purchase Price (BPP) is the Catalog Price multiplied by Point Value.
    The Real Purchase Price (RPP) is the Catalog Price multiplied by Point Value and then by Purchase Coefficient (PC), the Purchase Coefficient being a discount relative to the Catalog Price.

SP (BT) = CP × PV × SCBT
SP (BT) = CP × PV × SCWT / (1 + Vat rate)

SP (WT) = CP × PV × SCBT × (1 + Vat rate)
SP (WT) = CP × PV × SCWT
BPP (BT) = CP × PV
RPP (BT) = CP × PV × PC

For catalogs where prices are Selling Prices, the selling price of articles is worked out in the same way as above, but there remains only one kind of purchase price.

BPP (BT) = RPP (BT) = CP × PV × PC

For catalogs where prices are Purchase and Selling Prices, the Selling Price is taken directly from the catalog, irrespective of any Point Value or Sales Coefficient.
The Basic Purchase Price is worked out as in Purchasing Price catalogs.

The different kinds of margins are calculated as follows:

CM (BT) = SP (BT) - BPP (BT)
MM (BT) = SP (BT) - RPP (BT)
MM (%) = SP (BT) - RPP (BT) / RPP (BT)
GMR(%) = SP (BT) - RPP (BT) / SP (BT)

In these formulae:
CM (BT) = Commercial Margin Before Tax,
MM (BT) = Management Margin Before Tax,
MM (%) = Management Margin in Percentages,
GMR = Gross Margin Rate, i.e. the real margin in percentage relative to selling price.

Cum sa definesti pretul initial de vanzare ale articolelor?

Prices of articles from catalogs where prices are purchase prices VAT excluded must be multiplied by a series of coefficients (point value, selling coefficient) to get the selling prices.

Before being able to specify these coefficients, the catalogs must be assigned to a supplier.
The steps to set up the selling prices are as follows:

  1. Creation of the suppliers,
  2. Assignment of the catalogs to the suppliers,
  3. Definition of the coefficients for each catalog.

To create a supplier:

  1. Choose Setup | Pricing | Supplier,
  2. Click on the "Add" button in the List of suppliers dialog box,
  3. Enter the supplier's information in the Supplier dialog box. The identifier is mandatory.

    Notice : the "Order forms" area lets you choose the format of the computer file and the format of the paper form accepted by the supplier.
    For the purchase orders file, you can choose the file format in the "Computer file" combo box, the transmission mode in the "Transmission by" combo box and if the e-mail transmission mode is chosen, the e-mail address where to send the purchase order files.

To assign a catalog to a supplier:

  1. Choose Setup | Pricing | Supplier,
  2. Select the supplier in the List of suppliers dialog box and click on the "Modify" button,
  3. Select in the "Name" combo box of the "Catalogs" group a catalog to be assigned to the supplier,
  4. Click on the "Add" button,
  5. Repeat steps 3 and 4 for each catalog that should be assigned to the supplier,
  6. Validate.

To define the coefficients of a catalog:

  1. Choose Setup | Pricing | Supplier,
  2. Select the supplier in the List of suppliers dialog box and click on the "Modify" button,
  3. Select the catalog to be set up in the "Catalogs" list box,
  4. Click on the "Set parameters" button.
    A dialog box with the name of the catalog in the title bar appears on the screen.
  5. Click on the "Sales coefficient, VAT excl." radio button if the coefficients of sale which you will enter do not include the VAT, i.e. if they lead to a selling price VAT excluded.
  6. Click on the "By front model" button.
    The Coefficients per front model dialog box appears then on the screen. It presents the list of the models pertaining to the selected catalogue and, for each of them:
    • the name,
    • the code,
    • the price column (PC),
    • the point value : value of the price unit of the catalog expressed in the working currency,
    • the purchase coefficient : coefficient applied to the catalog prices to obtain the purchase price (useful to calculate the margin),
    • the bottom sales coefficient : minimum sales coefficient fixed by the manager. The salesmen are not authorized to go below this. The difference between the final selling price and the bottom selling price constitutes the "fat". The "fat" can be displayed in the status bar of Kitchendraw if you want. To do that, check the "Show coef. and "fat"" box in the Setup | Pricing | Options dialog box.
    • the default sales coefficient : coefficient which transforms the catalog prices to the initial selling prices; these prices can be decreased (rebates) or forced.
  7. Enter for each model the contents of the cells whose background is white.
    The " Copy all models " and " Copy identical PCs " buttons allows you to propagate the desired coefficients from the selected model to all the models of the catalog or to those which have the same price column.
  8. Validate,
  9. Click on the " By family " button and proceed as for the models but this time for the families of articles that do not depend on the front model; then validate.
  10. Click on " By article " if you wish that certain references have particular coefficients; then validate.
  11. Validate all the dialog boxes.

IMPORTANT : the new coefficients will be applied only to the articles placed after they are entered.
To apply the coefficient changes to all the articles of the current scene even those placed before the changes, choose Scene | Update prices.

N.B. – If you add to the scene an object from a priced catalog that has not been allocated to a supplier, a dialog box opens to ask you to define the coefficients. Any objects that are added to the scene later are automatically allocated the same coefficients.
To find which coefficients apply to the objects of a catalog in the current scene, select one of the objects and carry out the Object | Price command.
To modify one or several coefficients relative to the objects in a catalog which has not been allocated to a supplier, you must first remove all the objects in that catalog, and then enter the coefficients in the dialog box that opens when placing the first object.

Cum sa introduci preturile in catalogul generic?

If you are designing a layout with furniture from the generic catalog (or from a catalog that derives from the generic catalog) in which the prices are still at "0", you have to enter the prices by hand to have the kitchen entirely priced.

In the price tables, the "Points" column is intended to receive the prices coming from the printed catalog. They can be either purchase prices or selling prices.
The other prices are calculated automatically from the coefficients entered when the catalog was parameterized or, if the catalog has not been allocated to a supplier, from the coefficients entered in the coefficients dialog box.

You can also enter the prices directly in the Unit Price Before Tax ("UPBT") or in the Unit Price With TAX ("UPWT") column – however in this case purchase prices will be identical to selling prices and the margins will be wrong.

Cum sa modifici pretul de vanzare si sa acorzi reducerile de pret?

The selling price of the articles can be modified at any time and in many ways.

To force the selling price of an article:

  1. Choose View | Pricing or click on the icon,
  2. Modify the unit price or the total price of the article.,
  3. Change the selected cell pressing on the TAB key, or clicking on another cell, in order to validate the price modification.

The new price is then displayed in red to indicate that it has been forced and the totals are updated.

To grant a discount on one article:

  1. If it is not already the case, show the "Disc%" column in the pricing table choosing Setup | Pricing | Options and checking the "Add discount per article column",
  2. Indicate the discount percentage in the cell of the " Disc% " column corresponding to the article,
  3. Change the selected cell pressing on the TAB key, or clicking on another cell, in order to validate the price modification.

It is not possible to force the price of an article and simultaneously to grant a discount on that article.

To grant a discount in percentage or in value on a heading:

A heading is a table of the pricing view which gathers articles of comparable nature and which generates a sub-total. For example, the pieces of furniture of a project belong to one heading whereas the household appliances belong to another heading.
It is possible to apply a discount in percentage or in value to the sub-total corresponding to a heading. To do that:

  1. Select the heading concerned in the "headings" combo box located just at the top of the pricing table, and on the left of the icon.
    The articles belonging to this heading are displayed in the pricing table.
  2. Bring the mouse pointer to the totals area located below the pricing table,
  3. Click with the right mouse button.
    A menu then appears.
  4. Choose Discounts.
    The "Discount %" and "Fixed discount" edit areas then appears.
  5. Enter one, the other or the two edit areas.
    Notice that the totals update themselves as you enter these edit areas.

To grant a global discount in percentage or in value on the scene:

A discount expressed as a percentage or as a value can be applied to the scene at the global level in addition to the discounts granted at lower levels (heading level or article level). To do that:

  1. Select " Recapitulation " or " Table of commercial margins " or " Table of management margins " combo boxes located just at the top of the pricing table, and on the left of the icon.
  2. Bring the mouse pointer to the totals area located below the pricing table,
  3. Click with the right mouse button.
    A menu then appears.
  4. Choose Discounts
    The "Discount %" and "Fixed discount" edit areas then appear.
  5. Enter one, the other or the two edit areas.
    Notice that the totals update themselves as you enter these edit areas.

CAUTION: if all the headings do not have all the same applicable VAT rate, it raises the question of the VAT rate to apply when granting a discount in value on the total amount including VAT.
This is the purpose of the "Scene fixed discount" line in the VAT rates table that can be accessed choosing Scene | VAT rates. The rate mentioned in this line is taken into account to determine the VAT excluded value of the discount from the specified VAT included value.

Cum sa exploatezi listele de debitare si factura materialelor?

The tables of cutting lists and of bills of material can be printed out.

It is also possible to copy all or part of these tables onto the Windows clipboard, from where they can be pasted into another program (Excel, cutting-optimization or production-management programs).
To do this, select the part of the table you want (once selected, it is displayed in white characters on a black background), then press
Ctrl+C or Ctrl+Insert.
In the destination program, position the mouse cursor in the upper left corner of the zone where you want the data to be displayed, and press
Ctrl+V or Maj+Insert.
If the lines or the columns in KitchenDraw are arranged in a way that does not suit your purpose or does not fit the destination program, you can copy them one after the other.

You can also export data into a .CSV text file, which you can then import into the destination program (cutting-optimization or production-management program).

To export a .CSV file relative to a Cutting List (or to a Bill of Material):

  1. Carry out the "View | Cutting List" (or "View | Bill of material") command, or select the "Cutting List" (or "View | Bill of material") line in the option box of the fields just above the pricing table, left of the  icon.
  2. Press the  icon if you want the parts to be factorized – this may cause the format of the file to change accordingly (see below for the specification of the export file).
  3. Choose the format of the export file, i.e. the program for which the file is intended. This is done in the option box just right of the  icon.
    Six export file formats have been predefined in the
    SPACE.INI file, corresponding to seven well-known cutting-optimization programs:
  4. Carry out the "File | Export | Cutting List" (or "File | Export | Bill of material") command.
  5. Choose the place and name of the exported file. Its default location is the scenes directory and its default name the file name of the current scene (plus the extension corresponding to the relevant file format).
  6. Confirm in the dialog box.

If you are using another program than those mentioned above (there are many others), you can add it to the list and parameterize the export file format for it to be compatible with that program.
Let us start by analyzing the format of the SheetLayout file to be found in the [SheetLayout] section of the SPACE.INI file, itself in the same directory as the KitchenDraw program (by default: C:\KD):

[SheetLayout]
Comment="SheetLayout" by Productivity Software (www.sheetlayout.com)
Separator=,

BillOfMaterialHeader=
BillOfMaterialHeaderFacto=
CuttingListHeader=
CuttingListHeaderFacto=
BillOfMaterialExport=PartName,PartQuantity,PartLength,PartWidth,PartGrain,PartMaterialName
BillOfMaterialExportFacto=PartName,PartQuantity,PartLength,PartWidth,PartGrain,PartMaterialName
CuttingListExport=PartName,PartQuantity,PartLength,PartWidth,PartGrain,PartMaterialName
CuttingListExportFacto=PartName,PartQuantity,PartLength,PartWidth,PartGrain,PartMaterialName
CuttingListGrainText=E,L,W,0
CuttingListGrainLength=0
PartTypeText=Sh,Sh,Li,It,Vo,La
FileNameExt=TXT

The program name (in square brackets) is on the first line. It gives its name to the section.
This is followed by an optional comment entry, giving information on the software company and their Website.

The Separator entry specifies the character that is used to separate the different data in each line of the export files. By default, the comma is used.

The 4 following entries indicate the content of the optional header that can be found as the first line of the corresponding export files:

  • BillOfMaterialHeader refers to the Bill of Material export file, without parts factorization
    ( icon not depressed).
  • BillOfMaterialHeaderFacto refers to the Bill of Material export file, with parts factorization
    ( icon depressed).
  • CuttingListHeader refers to the Cutting List export file without parts factorization.
  • CuttingListHeaderFacto refers to the Cutting List export file with parts factorization.

The 4 following entries detail the data to be found in each line of the corresponding export files:

  • BillOfMaterialExport,
  • BillOfMaterialExportFacto,
  • CuttingListExport,
  • CuttingListExportFacto.

The following data can be included in these entries:

  • PartType refers to part type (cabinet panel, front panel, profile, hardware, products by volume, labor)
  • PartName refers to the name of the part (e.g. "Side" or "Middle Shelf")
  • PartQuantity refers to the number of identical parts
  • PartLength refers to part length (N.B.: its width for MobiScript)
  • PartWidth refers to part width (N.B.: its depth for MobiScript)
  • PartHeight refers to part height or panel thickness
  • PartMaterialName refers to the material out of which the part is to be cut (e.g. "18mm beech laminate). This name actually corresponds to the name of the block called up as a component in the script for the object.
  • PartMaterialCode refers to the code of the material out of which the part is to be cut (e.g. "M15H"). This code actually corresponds to the reference of the item of the block called up as a component in the script for the object.
  • PartGrain refers to grain direction for the part (irrelevant, lengthwise, widhtwise). The values for this data are specified in the format definition section of the active file.
  • ObjectNumber refers to the number in the scene of the object (item) to which the part belongs.
  • ObjectName refers to the name of the object (item) to which the part belongs
  • ObjectReference refers to the reference number of the object (item) to which the part belongs.

The CuttingListGrainText entry gives the 3 character strings that are used to specify grain direction:
1/ grain irrelevant,
2/ lengthwise grain,
3/ widthwise/depthwise grain.
These 3 character strings also appear in the "Grain" column of KitchenDraw’s "Cutting List" and "Bill of material" tables.
A 4th information may follow the 3 strings: digit "1" means that the relevant character string has to be concatenated to the dimension for which grain applies.

The CuttingListGrainLength entry means that for the value "1" of this entry the grain must be given in the length data, even if length is smaller than width.

The PartTypeText entry lists the 6 character strings used in the PartType data to give the type of parts that make up the items nomenclature. These part types are the following:

  1. Cabinet panel         
  2. Front panel
  3. Profile (edge band, finishing strip, etc.)
  4. Hardware (hinges, legs, etc.)
  5. Product (paint, varnish, glue, etc.)
  6. Labor

This type allows applying filters to parts or sorting them. A cutting list for example actually gives only panel-type parts filtered out of the detailed nomenclature.

The last FileNameExt entry gives the extension that automatically applies to the exported files.

Once the section has been created, there remains an entry to be added to the [BMSoftware] section in SPACE.INI to make the new program visible in the option box. The entry looks like this:

[BMSoftware]
BMS1=SheetLayout
BMS2=FastCut
BMS3=The Itemizer
BMS4=Cut Planner
BMS5=Cutting optimizer

BMS6=My Program

 IMPORTANT! – If you have parameterized the format of the export file to make it compatible with a well-known cutting-optimization or production-management program, do send us a message (at admin@kitchendraw.com) with the relevant section: if we include it in the next version of KitchenDraw, the first person from which we have received it will be awarded 30 free hours!

Cum sa transferi proiecte intre mai multe calculatoare?

KitchenDraw allows you to transfer scenes from a laptop to a desktop computer, or between desktop computers if they are not networked, or to archive old scenes and restore them later.

To transfer scenes from an account to another, you go through the following stages:

  1. Archive the scene(s) you want from the source account to a removable support (diskette, ZIP, USB key, etc.).
  2. Restore the scene(s) you want from the removable support to the destination account.

To Archive Scenes:

  1. Choose File | Open.
  2. Select the scene(s) you want to archive (press SHIFT or CTRL to select several files).
  3. Click on the "Archive" button.
  4. Choose the drive and, if relevant, the directory into which to copy the selected scenes.
  5. Confirm by clicking on the "OK" button or by pressing the ENTER key.
  6. Click on the "Delete" button if you want archived scenes to be removed from the source account.

To Restore Scenes:

  1. Choose File | Open.
  2. Click on the "Restore" button.
  3. in the Restoration dialog box, choose the directory in which the scenes have been archived, then select the scene(s) you want to restore (press SHIFT or CTRL to select several files).
  4. Check the "Mask restored scenes" option if from now on you do not want the restored scenes to be displayed.
  5. Confirm by clicking on the "OK" button or by pressing the ENTER key.

IMPORTANT – Scenes cannot be restored during the 30-hour free period. This option can be activated any time by recharging hours.

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